![]() ![]() Click Ok when prompted, then repeat for other extensions. Edge Open Edge, click, click Extensions, click the gear icon to the right of an extension, and click Uninstall. Processor Intel(R) Xeon(R) CPU E3-1505M v5 2.80GHz, 2808 Mhz, 4 Core(s), 8 Logical Processor(s)īIOS Version/Date LENOVO N1EET62W (1. Firefox Open Firefox, click, click Add-ons, click Remove to the right of an extension, and repeat with other extensions. System SKU LENOVO_MT_20EN_BU_Think_FM_ThinkPad P50 System Information report written at: 01/22/17 11:05:29 System specifications ( full system report is available as system.zip, but I see no way to attach it Other applications are operating normally. Im using Next.js 10.0.7 and next-images 1.7 and big images take some seconds to appear. I see the same kind of performance issues with Dreamweaver. Once it has displayed, the export process works as expected. The location chooser dialog takes 28 to 33 seconds to display. Example: File > Export > Quick Export as PNG. Once the program is running, everything runs normally until I try to export an image. try using devil and such first, but you also could load the resource of a sprite only when it enters proximity of the viewport, ive done that in a few of my demos, its really not that difficult at all.For about the past week, Photoshop CC 2017 has taken approximately 40 seconds from the time I launch it until the recent images screen appears and then it's another half minute or so before an image will launch. Dont want loading times? Work on a background loading mechanism.ĮDIT: just noticed you said it was per charactor. Load the tilesets and images you need on a map-per-map basis, usualy that will bring it down to <2 seconds just fine. As soon as the update was completed, I noticed the image loading functionality becoming too slow both when double clicking to load an image file in Windows default photo viewer and when loading a screenshot image in Snipping Tool. You are confusing lossless compression (PNG, ZIP, LZW, etc.) with lossy compression (JPEG, mpeg, etc.). This means browser-level lazy loading offers a stable experience regarding the visibility of elements that are scrolled into view. That being said, how is 6-9 seconds really that bad? Are you REALLY planning on loading up all those images at once to start? You said you have a 2d rpg here, which im going to presume is tile based. Even on slow 2G networks, 92.6 of below-the-fold images were fully loaded within 10ms. This has a pretty neat appearance for the visitor and reduces wait time. To improve optics you could also place a grid over the low-res image. Most of the time loading a PNG is compression overhead, so decompressing all your pngs together might help? Also, if your not using alpha channels, lose them. To avoid flashing images on your site, load low-res images with fast loading time, stretch them to the full size and replace them when the high-res images were loaded. You can try something like devIL to see if that increases time a bit, it might shave 100ms or so. PNG is a LOSSLESS file format, and it doesent store a bit per bit of an image like a BMP does. During the space between all of my Install Files directives and the Apply. The slowness seems to be primarily caused by caching the MSIs for the various prerequisites I have included in my setup (I use single file EXE type setup). When rendering in 2.80, I have discovered that video streams save much faster than rendering to PNG files. ![]() Straight up this is not even lOOSELY supprising. Ive been noticing that my recent install packages (since switching to IA 9) are extremely slow at install time. ![]()
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